Ships

Ships are the primary mode of transportation around the world of pirates. Ships come in a range of shapes, sizes, and colors and can be customized to be completely unique! Ships have their own rules and stats for interacting with the world and other players.

Stats
Each ship has 11 stats:

Name
Size
Squares
Type
Cost
Hardness
Hit Points
Speed
Propulsion

Name
This is the name of the ship. Duh.

Size
This is how long and wide the ship is. This it represented by (length in feet)x(width in feet). A ship that is 90 feet long and 30 feet wide would be 90×30.

Squares
This stat determines how many squares a ship occupies on a battlemat. Each square represents ~30 feet.

Type
This specifies the type of ship, from rowboat to galley. This stat gives an idea of how the ship looks.

Cost
This is how much the ship is worth in gold.

Hardness
Hardness is a stat that determines how hard it is to break the object. In essence, it is an object’s damage reduction. When dealing 10 damage to a ship with a hardness of 5, the ship takes 5 points of damage. The default hardness for most ships is 10

Hit Points
A ship’s total hit points is equal to its area (length times width in feet) divided by 5.

  • When attacking using siege weapons, use the attacking sailor’s ATK stat. To defend, the pilot must roll using their DEF stat, sailing bonus, and ships speed.

Speed
The speed of a ship determines how fast the ship can be sailed, and how easily it can be maneuvered. When trying to complete a difficult maneuver, such as quickly turning the ship around or avoiding obstacles, add the ships speed stat to the roll, then subtract 1 for every 10 feet of the ship’s width. The default speed stat for most ships is 2. You can adjust this stat with upgrades to your ship, like improved sails, a sleek hull, and many other things that could add maneuverability to a ship.

Propulsion
The propulsion of a ship is what makes it move forward. common propulsion are sails or oars.

Ships

Improv System Lovaan1243